using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TEngine;

namespace GameLogic
{
	partial class OnlineLobbyUI: UIGameWindow
	{
		#region 脚本工具生成的代码
		private Button m_btnJoinGame;
		private Button m_btnCreateGame;
		private Button m_btnStartGame;
		private Button m_btnSwitchShip;
		private TMP_InputField m_tmpInputIPInputer;
		private TextMeshProUGUI m_tmpTextLocalIP;
		private ButtonEx m_btnExBack;
		protected override void ScriptGenerator()
		{
			m_btnJoinGame = FindChildComponent<Button>("m_btnJoinGame");
			m_btnCreateGame = FindChildComponent<Button>("m_btnCreateGame");
			m_btnStartGame = FindChildComponent<Button>("m_btnStartGame");
			m_btnSwitchShip = FindChildComponent<Button>("m_btnSwitchShip");
			m_tmpInputIPInputer = FindChildComponent<TMP_InputField>("m_tmpInputIPInputer");
			m_tmpTextLocalIP = FindChildComponent<TextMeshProUGUI>("m_tmpTextLocalIP");
			m_btnExBack = FindChildComponent<ButtonEx>("m_btnExBack");
		}
		#endregion
	}
}